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- /*
- * (c) Copyright 1993, Silicon Graphics, Inc.
- * ALL RIGHTS RESERVED
- * Permission to use, copy, modify, and distribute this software for
- * any purpose and without fee is hereby granted, provided that the above
- * copyright notice appear in all copies and that both the copyright notice
- * and this permission notice appear in supporting documentation, and that
- * the name of Silicon Graphics, Inc. not be used in advertising
- * or publicity pertaining to distribution of the software without specific,
- * written prior permission.
- *
- * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
- * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
- * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
- * FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
- * GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
- * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
- * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
- * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
- * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
- * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
- * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
- * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
- *
- * US Government Users Restricted Rights
- * Use, duplication, or disclosure by the Government is subject to
- * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
- * (c)(1)(ii) of the Rights in Technical Data and Computer Software
- * clause at DFARS 252.227-7013 and/or in similar or successor
- * clauses in the FAR or the DOD or NASA FAR Supplement.
- * Unpublished-- rights reserved under the copyright laws of the
- * United States. Contractor/manufacturer is Silicon Graphics,
- * Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
- *
- * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
- */
- /*
- * pickdepth.c
- * Picking is demonstrated in this program. In
- * rendering mode, three overlapping rectangles are
- * drawn. When the left mouse button is pressed,
- * selection mode is entered with the picking matrix.
- * Rectangles which are drawn under the cursor position
- * are "picked." Pay special attention to the depth
- * value range, which is returned.
- */
- #include <GL/gl.h>
- #include <GL/glu.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include "glaux.h"
-
- void myinit(void)
- {
- glClearColor (0.0, 0.0, 0.0, 0.0);
- glDepthFunc(GL_LESS);
- glEnable(GL_DEPTH_TEST);
- glShadeModel(GL_FLAT);
- glDepthRange (0.0, 1.0); /* The default z mapping */
- }
-
- /* The three rectangles are drawn. In selection mode,
- * each rectangle is given the same name. Note that
- * each rectangle is drawn with a different z value.
- */
- void drawRects(GLenum mode)
- {
- if (mode == GL_SELECT)
- glLoadName (1);
- glBegin (GL_QUADS);
- glColor3f (1.0, 1.0, 0.0);
- glVertex3i (2, 0, 0);
- glVertex3i (2, 6, 0);
- glVertex3i (6, 6, 0);
- glVertex3i (6, 0, 0);
- glColor3f (0.0, 1.0, 1.0);
- glVertex3i (3, 2, -1);
- glVertex3i (3, 8, -1);
- glVertex3i (8, 8, -1);
- glVertex3i (8, 2, -1);
- glColor3f (1.0, 0.0, 1.0);
- glVertex3i (0, 2, -2);
- glVertex3i (0, 7, -2);
- glVertex3i (5, 7, -2);
- glVertex3i (5, 2, -2);
- glEnd ();
- }
-
- /* processHits() prints out the contents of the
- * selection array.
- */
- void processHits (GLint hits, GLuint buffer[])
- {
- unsigned int i, j;
- GLuint names, *ptr;
-
- printf ("hits = %d\n", hits);
- ptr = (GLuint *) buffer;
- for (i = 0; i < hits; i++) { /* for each hit */
- names = *ptr;
- printf (" number of names for hit = %d\n", names); ptr++;
- printf (" z1 is %u;", *ptr); ptr++;
- printf (" z2 is %u\n", *ptr); ptr++;
- printf (" the name is ");
- for (j = 0; j < names; j++) { /* for each name */
- printf ("%d ", *ptr); ptr++;
- }
- printf ("\n");
- }
- }
-
- /* pickRects() sets up selection mode, name stack,
- * and projection matrix for picking. Then the objects
- * are drawn.
- */
- #define BUFSIZE 512
-
- void pickRects(AUX_EVENTREC *event)
- {
- GLuint selectBuf[BUFSIZE];
- GLint hits;
- GLint viewport[4];
- int x, y;
-
- x = event->data[AUX_MOUSEX];
- y = event->data[AUX_MOUSEY];
- glGetIntegerv (GL_VIEWPORT, viewport);
-
- glSelectBuffer (BUFSIZE, selectBuf);
- (void) glRenderMode (GL_SELECT);
-
- glInitNames();
- glPushName(-1);
-
- glMatrixMode (GL_PROJECTION);
- glPushMatrix ();
- glLoadIdentity ();
- /* create 5x5 pixel picking region near cursor location */
- gluPickMatrix ((GLdouble) x, (GLdouble) (viewport[3] - y),
- 5.0, 5.0, viewport);
- glOrtho (0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
- drawRects (GL_SELECT);
- glPopMatrix ();
- glFlush ();
-
- hits = glRenderMode (GL_RENDER);
- processHits (hits, selectBuf);
- }
-
- void display(void)
- {
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- drawRects (GL_RENDER);
- glFlush();
- }
-
- void myReshape(int w, int h)
- {
- glViewport(0, 0, w, h);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho (0.0, 8.0, 0.0, 8.0, -0.5, 2.5);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- }
-
- /* Main Loop
- * Open window with initial window size, title bar,
- * RGBA display mode, depth buffer, and handle input events.
- */
- int main(int argc, char** argv)
- {
- auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH);
- auxInitPosition (0, 0, 100, 100);
- if (!auxInitWindow (argv[0]))
- auxQuit();
- myinit ();
- auxMouseFunc (AUX_LEFTBUTTON, AUX_MOUSEDOWN, pickRects);
- auxReshapeFunc (myReshape);
- auxMainLoop(display);
- return 0;
- }
-